Compose & Resolve Velocities (Cambridge (CIE) IGCSE Additional Maths) : Revision Note

Last updated

Modelling Velocities with Vectors

How are velocities modelled by vectors?

  • Although introduced as being about paths and distances between points, a vector can also represent a velocity

    • For example the velocity vector open parentheses table row 3 row 7 end table close parentheses space straight m space straight s to the power of negative 1 end exponent (or open parentheses 3 bold i plus 7 bold j close parentheses space straight m space straight s to the power of negative 1 end exponent) would represent a particle or object moving

      • at 3 space straight m space straight s to the power of negative 1 end exponent (metres per second) in the positive x direction

      • and 7 space straight m space straight s to the power of negative 1 space end exponent in the positive y direction

  • Speed is different to velocity

    • Speed is a scalar quantity, velocity is a vector quantity 

    • Velocity has direction, as well as magnitude

    • Speed is the magnitude of velocity

      • Therefore, speed can be found from velocity by finding its magnitude - i.e. using Pythagoras' theorem e.g.  The speed of a particle travelling with velocity open parentheses table row 6 row 8 end table close parentheses space straight m space straight s to the power of negative 1 end exponent is square root of 6 squared plus 8 squared end root equals 10 space straight m space straight s to the power of negative 1 end exponent

      • An object travelling with velocity open parentheses table row cell negative 6 end cell row cell negative 8 end cell end table close parentheses space straight m space straight s to the power of negative 1 end exponent would have the same speed, 10 space straight m space straight s to the power of negative 1 end exponent but be moving in the opposite direction

How do I find the position of a particle from a velocity vector?

  • In general, problems refer to a particle's position vector, open parentheses x bold i plus y bold j close parentheses space straight m (metres, from the origin) at time t seconds after its motion has started

    • This position vector is often called bold r

  • If the particle moves with (constant) velocity bold v space straight m space straight s to the power of negative 1 end exponent, after t seconds its position vector will be

    • bold r equals bold r subscript bold 0 plus bold v t where bold r subscript bold 0 is the initial position of the particle (i.e. its position at the start of the motion)

  • For example if a particle starts at the point with coordinates open parentheses 2 comma space minus 3 close parentheses and moves with (constant) velocity open parentheses 4 bold i plus 7 bold j close parentheses space straight m space straight s to the power of negative 1 end exponent after 10 seconds its position will be

table row bold r equals cell open parentheses 2 bold i minus 3 bold j close parentheses plus 10 open parentheses 4 bold i plus 7 bold j close parentheses end cell row bold r equals cell open parentheses open parentheses 2 plus 40 close parentheses bold i plus open parentheses negative 3 plus 70 close parentheses bold j close parentheses end cell row bold r equals cell open parentheses 42 bold i plus 67 bold j close parentheses space straight m end cell end table

How do I solve problems involving velocities and vectors?

  • Solving problems involving velocity may involve using a variety of the skills covered in the vectors section

    • A resultant velocity may be comprised of two (or more) velocities

      • e.g. the velocity of a javelin will be influenced by the athlete's ability and the wind speed/direction

      • a resultant velocity is found by adding velocity vectors

  • Problems may be phrased to distinguish the difference between speed and velocity

    • Speed is the magnitude of velocity (use Pythagoras' theorem)

  • Problems may use position vectors

    • The initial position (bold r subscript bold 0) is not necessarily the origin

      • bold r equals bold r subscript bold 0 plus bold v t

  • There could be two particles to deal with in a problem

    • be clear about which particle has which velocity, position, etc

      • If two particles collide at time t seconds, then (at time t) their position vectors will be equal

      • Two vectors are equal if their components are equal

Examiner Tips and Tricks

  • Vector diagrams drawn previously to show paths and distances can still be used to visualise velocities

    • So use any given diagram, and if there isn't one, draw one!

  • Read questions carefully - a common mistake is to give a final answer as a position vector when the question has asked for coordinates, or vice versa

    • e.g.  A particle with position vector open parentheses 3 bold i minus 2 bold j close parentheses has coordinates open parentheses 3 comma space minus 2 close parentheses

Worked Example

A boat leaves a harbour (the origin) and sails with a (constant) resultant velocity comprising of the velocity produced by the boat's engine, open parentheses bold i plus 2 bold j close parentheses space straight m space straight s to the power of negative 1 end exponent and the velocity produced by the water current, open parentheses 1.5 bold i plus 2 bold j close parentheses space straight m space straight s to the power of negative 1 end exponent.

a) Find the resultant velocity of the boat.

The resultant velocity will be the sum of the two velocities.

bold v equals open parentheses bold i plus 2 bold j close parentheses plus open parentheses 1.5 bold i plus 2 bold j close parentheses
bold v equals open parentheses 2.5 bold i plus 4 bold j close parentheses

The resultant velocity of the boat is .

A second boat has position vector open parentheses 27 bold i plus 6 bold j close parentheses space straight m at the same time as when the first boat leaves the harbour.
The second boat sails with (constant) resultant velocity open parentheses negative 2 bold i plus 3 bold j close parentheses space straight m space straight s to the power of negative 1 end exponent.

b) Without intervention, the two boats will collide at time t seconds.

i) Find the value of t.

ii) Find the coordinates of the point at which the boats will collide.

i) The position of a particle at time t is bold r equals bold r subscript bold 0 plus t bold v where r subscript 0 is the initial position and bold v is its (resultant) velocity.

The two boats will be in the same position when they collide.

therefore space open parentheses 0 bold i plus 0 bold j close parentheses plus t open parentheses 2.5 bold i plus 4 bold j close parentheses equals open parentheses 27 bold i plus 6 bold j close parentheses plus t open parentheses negative 2 bold i plus 3 bold j close parentheses

Equating bold i (or bold j) components gives an equation in t.

table row cell 2.5 t end cell equals cell 27 minus 2 t end cell row cell 4.5 t end cell equals 27 row t equals 6 end table      or       table row cell 4 t end cell equals cell 6 plus 3 t end cell row t equals 6 end table

The boats collide at bold italic t bold equals bold 6 seconds.

ii) Find the position of either boat at t equals 6 seconds.

table row bold r equals cell open parentheses 0 bold i plus 0 bold j close parentheses plus 6 open parentheses 2.5 bold i plus 4 bold j close parentheses end cell row bold r equals cell open parentheses 15 bold i plus 24 bold j close parentheses end cell end table

The question asks for coordinates (rather than a position vector).

The boats will collide at the point stretchy left parenthesis 15 comma space 24 stretchy right parenthesis.

👀 You've read 1 of your 5 free revision notes this week
An illustration of students holding their exam resultsUnlock more revision notes. It's free!

By signing up you agree to our Terms and Privacy Policy.

Already have an account? Log in

Did this page help you?

Download notes on Compose & Resolve Velocities