Problem Solving using Vectors (Cambridge (CIE) IGCSE Additional Maths): Revision Note

Exam code: 0606

Dan Finlay

Written by: Dan Finlay

Reviewed by: Lucy Kirkham

Updated on

Problem-solving using vectors

What problems may I be asked to solve involving vectors?

  • Showing that two lines or vectors are parallel

    • Two vectors are parallel if they are scalar multiples of each other

    • i.e.  a=kb where k is a constant

      • See Vector Addition

  • Finding the midpoint of two (position) vectors

  • Showing that three points are collinear

    • Collinear describes points that lie on the same straight line

      • e.g.  The points (2, 2), (3, 3) and (8, 8) all lie on the line with equation y=x

      • Vectors can be used to show this, and similar, results

  • Results concerned with geometric shapes

    • Shapes with parallel lines are often involved

      • e.g.  parallelogram, rhombus

    • These often include lines or vectors being split into ratios

      • e.g.  The point Q lies on the line PR such that PQ:QR=3:1

How do I find the midpoint of two vectors?

  • If the point A has position vector a and the point B has position vector b

    • the position vector of the midpoint of AB is 12(a+b)

  • This can be derived by considering

    • AB=ba

      • using the result from Vector Addition 

    • If M is the midpoint of AB then

      • AM=12AB

    • Therefore, the position vector of the midpoint, OM is  

      • OM=OA+AM=a+12(ba) OM=12(a+b) 

How do I show three points are collinear?

  • Three points are collinear if they all lie on the same straight line

  • There are two ways to show this for three points, A, B and C say

    • Method 1 Show that AB=kAC where k is a constant i.e.  show that AB and AC are scalar multiples of each other

      • As the vectors are scalar multiples they will have the same direction (and so be parallel)

      • So as both vectors start at point A, they must be collinear

    • Method 2 Show that AB=kBC  AND  that point B lies on both the vectors AB and BC

  • Which method you should use will depend on the information given and how you happen to see the question

How do I solve problems involving geometric shapes?

  • Problems involving geometric shapes involve finding paths around the shape using known vectors

    • there will be many other vectors in the shape that are equal and/or parallel to the known vectors

  • The following grid is made up entirely of parallelograms, with the vectors a and b defined as marked in the diagram:

Vector parallelogram grid, Maths revision notes
  • Note the difference between "specific" and "general" vectors

    • The vector AB in the diagram is specific and refers only to the vector starting at A and ending at B

      • However, the vector a is a general vector

        • any vector the same length as AB and parallel to it is equal to a

        • e.g.  RS=a

      • Vector b is also a general vector

        • e.g.  GL=b 

    • There will also be vectors in the diagram that are the same magnitude but have the opposite direction to a or b

      • e.g.  ON=a,  JE=b

  • There are also many instances of the vector addition result FB=ba

    • e.g.  PL=ba

  • There are many scalar multiples of the vectors a or b

    • e.g.  FI=3a,  IS=2b,  QE=3(ba)

  • Using a combination of these it is possible to describe a vector between any two points in terms of a and b

Examiner Tips and Tricks

  • Diagrams are helpful in vector questions

    • If a diagram has been given, label it and add to it as you progress through a question

    • If a diagram has not been given, draw one, it does not need to be accurate!

Worked Example

The following diagram consists of a grid of identical parallelograms.

Vectors a and b are defined by a = AB and b = AF.

 

Vector parallelogram grid, Maths revision notes

Write the following vectors in terms of a and b.

a) AE

  

To get from A to E follow vector a four times (to the right).

 

AE = AB+BC+ CD+DE= a+a+a+a

 

AE = 4a 

b) GT

  

There are many ways to get from G to T. One option is to go from to (b twice), and then from to (a three times).

 

GT=GL+LQ+QR+RS+ST=b+b+a+a+ a

 

GT = 3a + 2b

 

c) Point Z is such that it is midpoint of HM.
Find the vector PZ.

  

There are many ways to get from P to Z.
One option is to go from to (a twice), and then from R to Z (b one-and-a-half times).

 

PZ=PR+RZ  =a+ab12b

 

PZ=2a32b

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Dan Finlay

Author: Dan Finlay

Expertise: Portfolio Lead

Dan graduated from the University of Oxford with a First class degree in mathematics. As well as teaching maths for over 8 years, Dan has marked a range of exams for Edexcel, tutored students and taught A Level Accounting. Dan has a keen interest in statistics and probability and their real-life applications.

Lucy Kirkham

Reviewer: Lucy Kirkham

Expertise: Content Creator

Lucy has been a passionate Maths teacher for over 12 years, teaching maths across the UK and abroad helping to engage, interest and develop confidence in the subject at all levels.Working as a Head of Department and then Director of Maths, Lucy has advised schools and academy trusts in both Scotland and the East Midlands, where her role was to support and coach teachers to improve Maths teaching for all.