Floating Point Addition & Subtraction (OCR A Level Computer Science)

Revision Note

Robert Hampton

Expertise

Computer Science Content Creator

Floating Point Arithmetic

How do you represent Floating Point Numbers?

  • Floating point numbers are represented with a sign, mantissa, and exponent

  • Arithmetic operations must take into account these three components

sign-mantissa-exponent-1

Sections of a floating point number

Steps for adding or subtracting floating point numbers

  1. Ensure the numbers have the same exponent before performing arithmetic

    • This might involve shifting the decimal point of one number and adjusting its exponent until both numbers have matching exponents.

    • Example:

      • Number A: 1.101×2 cubed

      • Number B: 1.010×2 squared

      • Number A has an exponent of 2 cubed and B has an exponent of 2 squared, we need to adjust B to have the same exponent as A

      • This is achieved by moving the point one space to the left in Number B and increasing the exponent by 1

      • Resulting in: 0.101×2 cubed

  2. Perform the binary addition or subtraction on the mantissa

    • 1.101 space plus space 0.101 space equals space 10.010

  3. Ensure the result is in a normalised form

    • The sum 10.010 exceeds the normal range for mantissa (1.0 to 1.111... in binary)

    • To normalise it, we shift the mantissa one position to the right and increment the exponent by 1

    • New Mantissa: 1.0010

    • New Exponent: Increment the exponent from 2 cubed to 2 to the power of 4

    • The final result would be 1.0010×2 to the power of 4.

  4. Determine Sign

    • For addition: If both numbers are positive or negative, the result takes the common sign

    • If they have different signs, the result's sign depends on the larger absolute value

    • For subtraction: The sign is determined by the sign of the number you're subtracting from and the result of the subtraction

Example addition

  1. 1.100 1 subscript 2 cross times 2 cubed + 1.011 0 subscript 2 cross times 2 squared

  2. Align exponents: 1.100 1 subscript 2 cross times 2 cubed + 0.101 1 subscript 2 cross times 2 cubed

  3. Add mantissa: 10.010 0 subscript 2

  4. Normalise (if required) and determine the sign.

Example subtraction

  1. 1.100 1 subscript 2 cross times 2 cubed - 1.011 0 subscript 2 cross times 2 squared

  2. Align exponents: 1.100 1 subscript 2 cross times 2 cubed - 0.101 1 subscript 2 cross times 2 cubed

  3. Subtract mantissas: 0.111 0 subscript 2

  4. Normalise (if required) and determine the sign.

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Robert Hampton

Author: Robert Hampton

Rob has over 16 years' experience teaching Computer Science and ICT at KS3 & GCSE levels. Rob has demonstrated strong leadership as Head of Department since 2012 and previously supported teacher development as a Specialist Leader of Education, empowering departments to excel in Computer Science. Beyond his tech expertise, Robert embraces the virtual world as an avid gamer, conquering digital battlefields when he's not coding.