Thinking & Problem-Solving (College Board AP® Psychology): Revision Note

Raj Bonsor

Written by: Raj Bonsor

Reviewed by: Claire Neeson

Updated on

What is thinking?

  • Thinking is the mental manipulation of information

    • Thinking involves forming representations of the world and using them to reason, plan, and make decisions

  • The basic building blocks of thought are concepts and images

    • Concept: a mental category used to group objects, people, events, or ideas that share common features

      • E.g. the concept of "chair" allows us to recognize an enormous variety of objects as chairs without having to learn each one individually

    • A prototype is the most typical or ideal example of a concept, which is the mental image that first comes to mind when you think of a category

      • E.g. for most people in Western cultures, a robin is a closer prototype for "bird" than a penguin, even though both are birds

      • Prototypes vary between individuals and cultures depending on experience

    • Image: a mental picture or sensory representation - images can be visual, auditory, tactile, or olfactory

      • E.g. imagining what your childhood home looks like, or imagining the taste of hot chocolate

Schemas, assimilation, and accommodation

  • A schema is an organized mental framework built up through experience that shapes how we interpret new information

    • Schemas act as cognitive shortcuts - they allow us to process new situations quickly by fitting them into existing frameworks

      • E.g. you have a schema for "restaurant" that includes menus, servers, and paying at the end. When you enter a new restaurant, this schema guides your behavior automatically

  • People form and modify schemas through two processes:

    • Assimilation: taking in new information and fitting it into an existing schema without changing the schema

      • E.g. a child who has a schema for "dog" sees a poodle for the first time and calls it a dog. They have assimilated the new animal into their existing schema without modifying it

    • Accommodation: taking in new information that does not fit the existing schema and changing the schema to incorporate it

      • E.g. the same child learns that some four-legged animals are cats, not dogs. They must accommodate by modifying their schema to distinguish between the two

  • Schemas can also lead to errors

    • If a new situation does not fit neatly into an existing schema, the brain may distort or misremember information to make it fit

Problem-solving

  • Problem-solving involves removing one or more impediments to finding a solution

  • Problems can be:

    • well-structured, with a clear, single correct answer, or

    • ill-structured, with multiple possible solutions and no clear path

  • Two main strategies are used to solve problems:

    • Algorithms and heuristics

Algorithms

  • An algorithm is a systematic, step-by-step procedure that guarantees the correct solution if followed correctly

  • Algorithms are reliable but time-consuming as they work by testing every possible solution until the correct one is found

    • E.g. trying every possible combination of letters to crack a password guarantees success eventually, but could take an enormous amount of time

Heuristics

  • A heuristic is a mental shortcut or rule of thumb that allows quick judgments without exhaustively testing every option

  • Heuristics are faster than algorithms but can lead to errors because they rely on approximation rather than certainty

    • E.g. when trying to remember a password, guessing actual words rather than random letter combinations narrows the possibilities dramatically - this is a heuristic

  • Two common heuristics that can lead to errors in judgment:

    • The availability heuristic is where we judge the likelihood of an event based on how easily an example comes to mind

    • Vivid or recent events feel more likely than they actually are

      • E.g. many people overestimate the danger of air travel because plane crashes are reported so vividly in the news, even though car travel is statistically more dangerous

    • The representativeness heuristic is where we judge the likelihood of something based on how closely it resembles a typical example (prototype) of a category

      • E.g. assuming a quiet, bookish person is more likely to be a librarian than a salesperson because they match the prototype of a librarian, even though there are far more salespeople than librarians

Impediments to problem-solving

  • Several cognitive biases can hinder effective problem-solving:

    • Mental set (also called rigidity) is the tendency to approach a new problem using strategies that worked in the past, even when a different approach would be more effective

      • E.g. a student who always uses a particular formula to solve math problems may fail to notice a simpler solution because they default to their habitual approach

    • Functional fixedness is the tendency to see objects only in terms of their typical function, making it difficult to think of new or creative uses for familiar objects

      • E.g. not thinking to use a coin to tighten a screw when a screwdriver is not available, as the coin is mentally fixed to its usual purpose

    • Confirmation bias is the tendency to search for, favor, and remember information that confirms existing beliefs while ignoring contradictory evidence

      • E.g. a teacher who believes a student is weak may focus on their mistakes and overlook their successes, reinforcing the existing belief

    • Hindsight bias is the tendency after learning an outcome to believe you knew it all along

      • E.g. after a sports team loses, people who predicted they would win often feel they somehow knew the outcome was inevitable

    • Belief perseverance is the tendency to maintain a belief even when presented with evidence that contradicts it

      • E.g. continuing to hold a strong opinion even after the evidence that originally supported it has been shown to be flawed

Examiner Tips and Tricks

  • For Skill 1.B, heuristic questions may describe a quick judgment being made and ask you to identify which heuristic is being used

    • Availability: judgment based on how easily an example comes to mind

      Representativeness: judgment based on how closely something matches a prototype

  • For Skill 1.B, assimilation and accommodation questions may describe a person encountering new information

    • Be able to identify whether the existing schema is kept intact (assimilation) or modified (accommodation)

  • For Skill 2.A, problem-solving research often uses experimental methodology, as researchers manipulate the type of problem presented and measure solution rates

    • Be prepared to identify the IV (type of problem or strategy) and DV (accuracy or time to solution) in a given study

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Raj Bonsor

Author: Raj Bonsor

Expertise: Psychology & Sociology Content Creator

Raj joined Save My Exams in 2024 as a Senior Content Creator for Psychology & Sociology. Prior to this, she spent fifteen years in the classroom, teaching hundreds of GCSE and A Level students. She has experience as Subject Leader for Psychology and Sociology, and her favourite topics to teach are research methods (especially inferential statistics!) and attachment. She has also successfully taught a number of Level 3 subjects, including criminology, health & social care, and citizenship.

Claire Neeson

Reviewer: Claire Neeson

Expertise: Psychology Content Creator

Claire has been teaching for 34 years, in the UK and overseas. She has taught GCSE, A-level and IB Psychology which has been a lot of fun and extremely exhausting! Claire is now a freelance Psychology teacher and content creator, producing textbooks, revision notes and (hopefully) exciting and interactive teaching materials for use in the classroom and for exam prep. Her passion (apart from Psychology of course) is roller skating and when she is not working (or watching 'Coronation Street') she can be found busting some impressive moves on her local roller rink.