Thinking & Problem-Solving (College Board AP® Psychology): Revision Note
What is thinking?
Thinking is the mental manipulation of information
Thinking involves forming representations of the world and using them to reason, plan, and make decisions
The basic building blocks of thought are concepts and images
Concept: a mental category used to group objects, people, events, or ideas that share common features
E.g. the concept of "chair" allows us to recognize an enormous variety of objects as chairs without having to learn each one individually
A prototype is the most typical or ideal example of a concept, which is the mental image that first comes to mind when you think of a category
E.g. for most people in Western cultures, a robin is a closer prototype for "bird" than a penguin, even though both are birds
Prototypes vary between individuals and cultures depending on experience
Image: a mental picture or sensory representation - images can be visual, auditory, tactile, or olfactory
E.g. imagining what your childhood home looks like, or imagining the taste of hot chocolate
Schemas, assimilation, and accommodation
A schema is an organized mental framework built up through experience that shapes how we interpret new information
Schemas act as cognitive shortcuts - they allow us to process new situations quickly by fitting them into existing frameworks
E.g. you have a schema for "restaurant" that includes menus, servers, and paying at the end. When you enter a new restaurant, this schema guides your behavior automatically
People form and modify schemas through two processes:
Assimilation: taking in new information and fitting it into an existing schema without changing the schema
E.g. a child who has a schema for "dog" sees a poodle for the first time and calls it a dog. They have assimilated the new animal into their existing schema without modifying it
Accommodation: taking in new information that does not fit the existing schema and changing the schema to incorporate it
E.g. the same child learns that some four-legged animals are cats, not dogs. They must accommodate by modifying their schema to distinguish between the two
Schemas can also lead to errors
If a new situation does not fit neatly into an existing schema, the brain may distort or misremember information to make it fit
Problem-solving
Problem-solving involves removing one or more impediments to finding a solution
Problems can be:
well-structured, with a clear, single correct answer, or
ill-structured, with multiple possible solutions and no clear path
Two main strategies are used to solve problems:
Algorithms and heuristics
Algorithms
An algorithm is a systematic, step-by-step procedure that guarantees the correct solution if followed correctly
Algorithms are reliable but time-consuming as they work by testing every possible solution until the correct one is found
E.g. trying every possible combination of letters to crack a password guarantees success eventually, but could take an enormous amount of time
Heuristics
A heuristic is a mental shortcut or rule of thumb that allows quick judgments without exhaustively testing every option
Heuristics are faster than algorithms but can lead to errors because they rely on approximation rather than certainty
E.g. when trying to remember a password, guessing actual words rather than random letter combinations narrows the possibilities dramatically - this is a heuristic
Two common heuristics that can lead to errors in judgment:
The availability heuristic is where we judge the likelihood of an event based on how easily an example comes to mind
Vivid or recent events feel more likely than they actually are
E.g. many people overestimate the danger of air travel because plane crashes are reported so vividly in the news, even though car travel is statistically more dangerous
The representativeness heuristic is where we judge the likelihood of something based on how closely it resembles a typical example (prototype) of a category
E.g. assuming a quiet, bookish person is more likely to be a librarian than a salesperson because they match the prototype of a librarian, even though there are far more salespeople than librarians
Impediments to problem-solving
Several cognitive biases can hinder effective problem-solving:
Mental set (also called rigidity) is the tendency to approach a new problem using strategies that worked in the past, even when a different approach would be more effective
E.g. a student who always uses a particular formula to solve math problems may fail to notice a simpler solution because they default to their habitual approach
Functional fixedness is the tendency to see objects only in terms of their typical function, making it difficult to think of new or creative uses for familiar objects
E.g. not thinking to use a coin to tighten a screw when a screwdriver is not available, as the coin is mentally fixed to its usual purpose
Confirmation bias is the tendency to search for, favor, and remember information that confirms existing beliefs while ignoring contradictory evidence
E.g. a teacher who believes a student is weak may focus on their mistakes and overlook their successes, reinforcing the existing belief
Hindsight bias is the tendency after learning an outcome to believe you knew it all along
E.g. after a sports team loses, people who predicted they would win often feel they somehow knew the outcome was inevitable
Belief perseverance is the tendency to maintain a belief even when presented with evidence that contradicts it
E.g. continuing to hold a strong opinion even after the evidence that originally supported it has been shown to be flawed
Examiner Tips and Tricks
For Skill 1.B, heuristic questions may describe a quick judgment being made and ask you to identify which heuristic is being used
Availability: judgment based on how easily an example comes to mind
Representativeness: judgment based on how closely something matches a prototype
For Skill 1.B, assimilation and accommodation questions may describe a person encountering new information
Be able to identify whether the existing schema is kept intact (assimilation) or modified (accommodation)
For Skill 2.A, problem-solving research often uses experimental methodology, as researchers manipulate the type of problem presented and measure solution rates
Be prepared to identify the IV (type of problem or strategy) and DV (accuracy or time to solution) in a given study
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