Syllabus Edition
First teaching 2025
First exams 2027
Digital Technology in Human Life (DP IB Psychology): Revision Note
Digital technology
Digital technology (DT) refers to any electronic device that creates, stores, processes, or shares data by converting real-world information into binary code (0s and 1s)
Examples of DT include:
smartphones
the internet
computer games
social media platforms
All of these technologies rely on cognitive processes such as working memory and attention
Digital natives vs digital immigrants
Digital immigrants are people born before the rise of the internet and personal computers
Digital natives are people born after digital technologies became widespread
There are competing views about the use of technology:
View 1 (negative):
Digital natives rely too heavily on technology
Constant use may impair cognitive processes such as attention, focus, and memory
View 2 (positive):
Digital technologies can enhance cognitive processing for both digital natives and digital immigrants
Using technology may strengthen multitasking and information-handling skills
Challenges of research in this area
A rapidly changing world
We live in an increasingly complex and fast-paced digital world
Access to information has exploded — what once took hours or days now takes seconds online
The digital age has created “hyperconnectedness”, meaning constant links to multiple forms of communication and information, e.g.,
email
online forums
blogs
dating sites
texting
social media
multiple-player computer games
Multitasking and cognitive function
Using multiple sources of information at once (e.g., scrolling on social media while watching TV) encourages multitasking
Multitasking may improve:
attention switching
working memory capacity
cognitive flexibility
These skills may be adaptive in modern life, where people often switch between tasks (e.g., several browser tabs open at once)
Metacognition — thinking about how we think — can help people manage this task-switching more effectively and may further enhance cognitive functioning
Challenges for researchers
Studying digital technology and behaviour presents unique difficulties:
Operationalising variables
How do we clearly define what we’re studying?
E.g., if investigating social media’s effect on mental health, what counts as “good” mental health?
Constantly evolving technology
The digital world changes so quickly that research can become outdated almost immediately
New apps, platforms, and devices appear weekly, changing how people interact with technology
Ethical and practical issues
Asking participants to spend long hours gaming could lead to dependency or addiction
Research on sensitive topics (e.g., social media and body image) requires careful handling to protect participants’ wellbeing
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