Sub-Procedures (OCR A Level Computer Science): Revision Note

Exam code: H446

James Woodhouse

Written by: James Woodhouse

Reviewed by: Lucy Kirkham

Updated on

Identify Sub-Procedures Necessary to Solve a Problem

  • Problems can be decomposed using tables and lists, however larger problems can quickly become cumbersome using this approach so diagrams are preferred

What is a hierarchy chart?

  • A hierarchy chart is an example of a diagram used to show problem decomposition

  • Each problem is divided into multiple subproblems, which is turn are divided into further subproblems until they cannot be divided any further

  • Hierarchy charts show how module and subroutines relate to each other and is depicted as a tree structure

  • Hierarchy charts can be created on paper or digitally and can also be created programmatically by software

  • An example of a hierarchy chart is shown below for a sending messages and calls on a mobile phone. Each sub-problem is broken down into smaller sub-problems:

figure-x--a-hierarchy-chart-of-a-mobile-phone

Worked Example

Mabel is a software engineer. She is writing a computer game for a client. In the game the main character has to avoid their enemies. This becomes more difficult as the levels of the game increase.

The computer game allows a user to select a character (e.g. name, gender). They can then choose a level for the game (easy, normal, challenging). The user controls their character by moving it left or right. The character can jump using space bar as an input. If the character touches one of the enemies then it loses a life. The character has to make it to the end of the level without losing all their lives.

  • The game is designed in a modular way.

  • One sub-procedure will handle the user input.

Describe three other sub-procedures Mabel could create for the given game description.

6 marks

Answer:

Mabel could create a sub-procedure to select a character, including name and gender, etc [1], which gives the user options when choosing a character [1]

Mabel could create a sub-procedure to choose a level [1] which gives the user a choice of difficulty (easy, medium, challenging) by taking the user input [1]

Mabel could create a sub-procedure to allow the character to lose lives [1]. If the character has less than 0 lives left then the game ends [1]

Examiner Tips and Tricks

Basic input procedures such as moving left and right are not credit worthy but showing the output of a left/right move would be

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James Woodhouse

Author: James Woodhouse

Expertise: Computer Science & English Subject Lead

James graduated from the University of Sunderland with a degree in ICT and Computing education. He has over 14 years of experience both teaching and leading in Computer Science, specialising in teaching GCSE and A-level. James has held various leadership roles, including Head of Computer Science and coordinator positions for Key Stage 3 and Key Stage 4. James has a keen interest in networking security and technologies aimed at preventing security breaches.

Lucy Kirkham

Reviewer: Lucy Kirkham

Expertise: Head of Content Creation

Lucy has been a passionate Maths teacher for over 12 years, teaching maths across the UK and abroad helping to engage, interest and develop confidence in the subject at all levels.Working as a Head of Department and then Director of Maths, Lucy has advised schools and academy trusts in both Scotland and the East Midlands, where her role was to support and coach teachers to improve Maths teaching for all.