Beneficial & Harmful Effects (College Board AP® Computer Science Principles): Revision Note

Robert Hampton

Written by: Robert Hampton

Reviewed by: James Woodhouse

Updated on

Beneficial & harmful effects of computing innovations

What is a computing innovation?

  • A computing innovation is something that uses computing as a key part of its function (e.g., a smartphone app, a self-driving car, a social media platform)

  • People create computing innovations

  • Once released, innovations change how people complete tasks and interact with the world

Anticipated and unanticipated effects

  • The way people complete tasks often changes after the use of new computing innovations, and these changes are not always anticipated by their creators

  • Not every effect of a computing innovation is anticipated in advance

  • An innovation's full impact may only become clear after it is widely used, sometimes years after release

Beneficial and harmful perspectives

  • A single effect of a computing innovation can be viewed as both beneficial and harmful by different people, or even by the same person

  • Whether an effect is seen as beneficial or harmful often depends on the perspective of the person experiencing it

  • Example: social media platforms connect distant friends and family (beneficial) but can also contribute to misinformation and reduced privacy (harmful)

Computing innovation

Beneficial effect

Harmful effect

Social media

Connects people across distances and supports communities

Can spread misinformation and reduce privacy

Online shopping

Provides convenience and wider product access

Reduces foot traffic for local businesses

GPS navigation

Helps users reach destinations efficiently

Can lead to over-reliance and loss of map-reading skills

Creativity across fields

  • Advances in computing have generated and increased creativity in other fields, including medicine, engineering, communications, and the arts

  • Computing innovations make new kinds of work possible that could not exist without them (e.g., digital animation, gene sequencing, computer-aided design)

  • The impact of a single innovation often spreads beyond its original field into many others

Examiner Tips and Tricks

  • Exam questions often present a computing innovation and ask you to identify both a beneficial and a harmful effect; remember that the same effect can be viewed as both beneficial and harmful by different people, or even by the same person.

  • For the CPT, you must describe the beneficial and harmful effects of your program in your written response; be specific about who benefits and who might be harmed, rather than describing effects in general terms.

Worked Example

A new fitness tracking app collects detailed data about a user's daily activities and shares progress with friends. Which of the following best illustrates that a single effect of a computing innovation can be both beneficial and harmful?

(A) The app encourages exercise by sharing progress with friends, which can motivate some users and embarrass others
(B) The app uses GPS to track running routes
(C) The app requires a smartphone to use
(D) The app's battery drains the phone quickly

[1]

Answer:

(A) The app encourages exercise by sharing progress with friends, which can motivate some users and embarrass others [1 mark]

  • Sharing progress is a single effect that some users experience as beneficial (motivation) while others experience as harmful (embarrassment), illustrating that the same effect can be viewed differently depending on perspective.

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Robert Hampton

Author: Robert Hampton

Expertise: Computer Science Content Creator

Rob has over 16 years' experience teaching Computer Science and ICT at KS3 & GCSE levels. Rob has demonstrated strong leadership as Head of Department since 2012 and previously supported teacher development as a Specialist Leader of Education, empowering departments to excel in Computer Science. Beyond his tech expertise, Robert embraces the virtual world as an avid gamer, conquering digital battlefields when he's not coding.

James Woodhouse

Reviewer: James Woodhouse

Expertise: Computer Science & English Subject Lead

James graduated from the University of Sunderland with a degree in ICT and Computing education. He has over 14 years of experience both teaching and leading in Computer Science, specialising in teaching GCSE and A-level. James has held various leadership roles, including Head of Computer Science and coordinator positions for Key Stage 3 and Key Stage 4. James has a keen interest in networking security and technologies aimed at preventing security breaches.