Speed & Velocity (AQA GCSE Combined Science: Synergy: Physical Sciences): Revision Note

Exam code: 8465

Scalars & Vector Quantities

  • All quantities can be one of two types:

    • A scalar

    • A vector

Scalars

  • Scalars are quantities that have only a magnitude

    • For example, mass is a scalar quantity since it is a quantity that has no direction to it

Vectors

  • Vectors have both a magnitude and a direction

  • Velocity is a vector quantity

    • It is the speed of an object in a given direction

    • When describing the velocity of a car it is necessary to mention both its speed and the direction in which it is travelling

    • For example, 60 km per hour in a Westerly direction

  • Distance is a scalar quantity

    • It is a value describing only how long an object is or how far it is between two points

  • Displacement on the other hand also describes the direction in which the distance is measured

    • This means it is a vector quantity

    • For example, 100 km in a Northern direction

Comparing Scalars & Vectors

  • The table below lists some common examples of scalar and vector quantities:

Scalar

Vector

Distance

Displacement

Speed

Velocity

Mass

Weight

Energy

Volume

Density

Temperature

Power

Force

Acceleration

Momentum

  • Some vectors and scalars are similar to each other

    • For example, the scalar quantity distance corresponds to the vector quantity displacement

  • Corresponding vectors and their scalar counterparts are aligned in the table where applicable

Examiner Tips and Tricks

Make sure you are comfortable with the differences between similar scalars and vectors, the most commonly confused pairings tend to be:

  • Distance and displacement

  • Speed and velocity

  • Weight and mass

Students often find the difference between distance and displacement confusing. Distance measures the length of the path you take to get from point A to point B. This includes all the twists and turns you take. Displacement measures the length of a line between Point and A and Point B if you used a ruler to join points A and B on a map. You would also draw the arrowhead on that line to show that you travelled from point A to point B.

The reason this is important is because displacement is often less than the distance travelled, so this has consequences in calculations. 

Representing Vectors

  • A vector can be represented by using an arrow

    • The length of the arrow represents the magnitude of the vector

    • The direction of the arrow indicates the direction of the vector

Diagram showing two force vectors represented as arrows: Force A is longer and points to the right and slightly upwards; Force B is shorter and points to the left and slightly upwards, illustrating that arrow length represents magnitude and arrow direction represents the direction of the vector
Force A has a larger magnitude than Force B. Force A is directed to the right and slightly upwards, whereas Force B is directed to the left and slightly upwards.

Worked Example

A tennis ball is thrown at an angle of 45° to horizontal at a speed of 5 m/s. A second tennis ball is thrown in the same direction at a speed of 10 m/s. Draw the velocity vectors of the balls.

Answer:

Step 1: Draw the first tennis ball and its velocity vector

  • Measure the 45° angle with a protractor

Diagram showing the velocity vector of the first tennis ball as an arrow at 45 degrees to the horizontal, representing a speed of 5 m/s

Step 2: Draw the second tennis ball and its velocity vector

  • The second ball has a speed of 10 m/s, so the arrow will be twice as long

Diagram showing both tennis ball velocity vectors: the second ball's arrow is twice the length of the first, representing a speed of 10 m/s at the same 45 degree angle

Typical Speeds

  • The speed of an object is the distance it travels every second

  • Speed is a scalar quantity

    • This is because it only contains a magnitude (without a direction)

  • The average speed of an object is given by the equation:

average speed = fraction numerator total space distance over denominator time space taken end fraction

  • Distance is measured in metres, m

  • Time is measured in seconds, s

    • Speed is therefore measured in metres per second, m/s

Typical speeds

  • The speed of a moving object is rarely constant

    • For example, when people walk, run or travel in a car their speed is constantly changing

  • The speed that a person can walk, run or cycle depends on many factors including:

    • Age

    • Terrain

    • Fitness

    • Distance travelled

  • Typical mean speeds are:

    • Walking, 1.5 m/s

    • Running, 3 m/s

    • Cycling, 6 m/s

  • The speed of sound and the speed of wind also vary

    • A typical value for the speed of sound is 330 m/s

Illustration comparing the average speeds of a hiker (2.0 m/s) and a bumble bee (4.5 m/s), used as real-world examples of average speed
A hiker might have an average speed of 2.0 m/s, whereas a particularly excited bumble bee can have average speeds of up to 4.5 m/s

Examiner Tips and Tricks

Remember that average speed is the mean speed of the moving object.Its speed at a specific moment could be higher or lower - so because the speed changes you need to consider the total distance and time taken.

Non-Uniform Motion

  • The speed of an object is rarely constant

    • Hikers change their pace continuously as they walk

    • Bumblebees buzz around in all directions with varying speed

    • Cars are constantly speeding up and slowing down throughout a journey

  • Non-uniform motion refers to motion that is changing

  • Changing motion can mean the object is changing its speed, direction or both

Image of a racing car on a track, illustrating non-uniform motion — the car slows for corners and accelerates on straight sections, so its speed is constantly changing
Race drivers know all about non-uniform motion, especially slowing down for corners and speeding up on the straight sections of track

Examiner Tips and Tricks

The term 'non-uniform motion' sounds much scarier than it actually is. Uniform means constant, or the same. So non-uniform just means not constant or changing. Non-uniform motion really just means changing motion. The speed of the object changes throughout its journey.

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