Regulation (WJEC Eduqas GCSE Media Studies): Revision Note

Exam code: C680

Nicola Elliott

Written by: Nicola Elliott

Reviewed by: James Woodhouse

Updated on

Regulation

What is the purpose of regulation?

  • The purpose of regulation is to control and monitor media content

  • Regulation aims to:

    • Protect audiences, especially children and young people

    • Prevent harmful, inaccurate or inappropriate content

  • Each industry sector has its own regulatory body with its own set of rules and guidance

  • These organisations operate independently

Regulatory bodies

  • Regulatory bodies set guidelines and enforce standards that media producers must follow

  • Regulation varies globally meaning that rules may be different outside of the UK

  • In the UK, the following regulatory bodies aim to keep us safe:

Sector

Regulatory Body

TV, Radio and online media

OFCOM (Office of Communications) can issue fines or sanctions for harmful, offensive, or misleading content

Film and Music Videos

The BBFC (British Board of Film Classification) give films and music videos age ratings to recognise age-appropriate content

Print (newspapers and magazines)

IPSO (Independent Press Standards Organisation)

ensure compliance with the ‘Editors' Code of Practice’, which establishes standards around content being accurate and fair

Adverts

ASA (Advertising Standards Authority) can ban or demand the removal of misleading or offensive ads

Video Games

The Video Standards Council (VSC) uses PEGI age ratings to guide around game-play themes and content

Worked Example

C1 Section B Industry

Briefly explain the effect of regulation on Fortnite

[4 marks]

Regulation affects Fortnite by making sure the game is suitable and safe for its audience. It is regulated by the VSC and has a PEGI 12 rating for  “frequent scenes of mild violence” meaning the violence is not realistic or graphic. It can be played by younger teenagers. Rules about online safety and in-game purchases also affect the game through features such as parental controls that allow adults to limit spending on V-Bucks, control who children can communicate with, and restrict length of play time. Online safety rules also require reporting and blocking tools, which help protect players from inappropriate behaviour.

Challenges of regulation

  • New digital technologies create huge challenges for regulation

  • Online platforms allow users to upload content instantly and constantly, which is difficult to keep track of and monitor

  • Some media products online are regulated by other industry bodies 

    • Example: the BBFC age rates some music videos

  • Global media companies do not always follow UK rules but the internet makes these products accessible to audiences in the UK

  • Social media makes it harder to control fake news and harmful content

  • Regulation struggles to keep up with rapid technological change

  • There is an ongoing debate about how to regulate online and social media, resulting in lots of aspects of the internet remaining unregulated

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Nicola Elliott

Author: Nicola Elliott

Expertise: Media Studies Content Creator

Nicola is a Media Studies specialist with over 20 years of teaching experience and more than a decade as Head of Media, delivering strong GCSE and A Level results. She focuses on developing students’ analytical and production skills, helping them understand how media products are created and how they communicate with audiences.

James Woodhouse

Reviewer: James Woodhouse

Expertise: Portfolio Lead

James graduated from the University of Sunderland with a degree in ICT and Computing education. He has over 14 years of experience both teaching and leading in Computer Science, specialising in teaching GCSE and A-level. James has held various leadership roles, including Head of Computer Science and coordinator positions for Key Stage 3 and Key Stage 4. James has a keen interest in networking security and technologies aimed at preventing security breaches.