Context (WJEC Eduqas GCSE Media Studies): Revision Note

Exam code: C680

Nicola Elliott

Written by: Nicola Elliott

Reviewed by: Bridgette Barrett

Updated on

Product context: Fortnite

  • Fortnite is a free-to-play multiplayer video game franchise produced by Epic Games

  • It was launched in July 2017 and is available across multiple platforms and devices, making it widely accessible

  • The franchise includes three main game modes:

    • Fortnite: Battle Royale (most popular) - 100 players fight until only the last one remains

    • Fortnite: Save the World - Team survival mode against zombie-like creatures

    • Fortnite: Creative - Design, build and play your own custom games within private islands

Commercial success

  • Fortnite: Battle Royale became the most successful free-to-play video game ever shortly after its release

    • It made approximately $1.2 billion in its first 10 months, showing huge global popularity

    • The franchise generated around $2.4 billion in revenue in 2018, highlighting its economic success

  • The shift to a free-to-play model (2018) increased accessibility and boosted player numbers worldwide

  • The success of Fortnite significantly increased the value of Epic Games from $825 million (2012) to $5.8 billion (2018)

  • The game has also won awards such as “Best Ongoing Game” (PC Gamer and IGN, 2018), showing industry recognition

Gameplay context

  • In Battle Royale, 100 players are dropped onto an island from a flying bus

  • The island is described as being under threat from a natural disaster, creating urgency and tension

  • The aim is to survive and be the last player left

  • Players collect weapons and resources to stay alive

  • They can also build structures like forts, adding creativity

  • A storm shrinks the map, forcing players closer together

  • This increases tension and competition as the game goes on

Genre

  • Fortnite is a genre hybrid (fusion game) combining:

    • Combat games —survival and fighting action

    • Construction/building games — similar concept to Minecraft

  • This hybrid genre makes the game appealing to a wide audience, including both competitive and creative players

  • The audience for video games as a whole has widened as the variety of game genres has increased

  • The rise of free-to-play games and mobile gaming has made games more accessible to a global audience

  • High-quality games can now be played on a range of devices including phones, tablets, consoles and PCs, which has increased their popularity

Social and cultural context

  • eSports (competitive gaming) has become very popular

  • Professional players compete in tournaments watched by millions on platforms like Twitch

  • Events can fill large stadiums, similar to traditional sports

  • This shows gaming is now a global entertainment industry and spectator sport

Worked Example

Name the company that produces Fortnite

[1 mark]                               

Fortnite is produced by Epic Games.

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Nicola Elliott

Author: Nicola Elliott

Expertise: Media Studies Content Creator

Nicola is a Media Studies specialist with over 20 years of teaching experience and more than a decade as Head of Media, delivering strong GCSE and A Level results. She focuses on developing students’ analytical and production skills, helping them understand how media products are created and how they communicate with audiences.

Bridgette Barrett

Reviewer: Bridgette Barrett

Expertise: Development Editor

After graduating with a degree in Geography, Bridgette completed a PGCE over 30 years ago. She later gained an MA Learning, Technology and Education from the University of Nottingham focussing on online learning. At a time when the study of geography has never been more important, Bridgette is passionate about creating content which supports students in achieving their potential in geography and builds their confidence.