Estimating Probability using Relative Frequency (College Board AP® Statistics): Study Guide

Dan Finlay

Written by: Dan Finlay

Reviewed by: Lucy Kirkham

Updated on

Probability language & notation

What are trials, outcomes and events?

Key term

Definition

Examples

Trial

An experiment that can be repeated

Rolling a biased dice and recording the number it lands on

Outcome

The result of a trial

The possible outcomes of rolling a standard six-sided dice are 1, 2, 3, 4, 5, and 6

Event

A collection of any number of outcomes, it could contain none, one or all of the outcomes

  • Rolling a number greater than 5

  • Rolling an even number

  • Rolling a number less than 7

  • Rolling a negative number

What is probability?

  • Probability is the likelihood of an event occurring

  • The probability of an event A is denoted as P(A)

    • 0P(A)1 for any event A

  • Probability is given as a numerical value between 0 and 1

    • P(A)=1 means the event will definitely occur

    • P(A)=0 means the event will definitely not occur

The probability scale goes from 0 to 1
The probability scale

Relative frequency & the law of large numbers

How can probabilities be estimated?

  • If the actual probability of an event is unknown then it can be estimated using trials

    • The trials can be real-life observations or simulations

  • The probability is estimated by dividing the number of times an outcome in the event occurred by the total number of trials

    • P(A)number of times an outcome in event A occurredtotal number of trials

    • This value is also called the relative frequency of the event or the empirical probability

Worked Example

A biased dice with faces labeled 1 to 6 is repeatedly rolled. The following table shows the number of times the dice landed on each face.

Label

1

2

3

4

5

6

Frequency

66

31

28

17

12

6

Find the relative frequency of the dice landing on a face labeled with a prime number.

Answer:

Identify the outcomes that are in the event

The event that the dice lands on a face labeled with a prime number contains the outcomes 2, 3 and 5

Find the number of times the dice landed on a face labeled with a prime number

31+28+12=71

Find the total number of times the dice was rolled

66+31+28+17+12+6=160

Find the relative frequency by dividing the number of times the dice landed on a face labeled with a prime number by the total number of times the dice was rolled

71160=0.44375

The relative frequency of the dice landing on a face labeled with a prime number is 0.44375

What is the law of large numbers?

  • The law of large numbers states that

    • as the number of trials increases

    • the relative frequency of an event tends to get closer to the actual probability of the event

  • One way to improve the estimate for a probability is to use more trials

Worked Example

Kai is investigating the probability that a surfer falls off their surfboard in Pe'ahi, Hawaii, during a big wave. Kai calculates the relative frequency for different numbers of attempts.

Number of attempts

10

100

200

500

Relative frequency

0.4

0.32

0.35

0.34

Which relative frequency is most likely to be the best estimate for the probability that a surfer falls off their surfboard during a big wave?

(A) 0.4

(B) 0.32

(C) 0.35

(D) 0.34

Answer:

The law of large numbers states that the relative frequency with the highest number of trials is most likely to be the best estimate for the probability

The correct answer is D

Simulations

How can I run a simulation?

  • STEP 1
    Identify the random process and possible outcomes

  • STEP 2
    Assign numerical values (from a random number generator, digit table, or fair die) to each outcome

    • with probabilities matching the real-world scenario

  • STEP 3
    Run trials and record counts

  • STEP 4
    Use the relative frequency as the estimated probability

Worked Example

A local coffee shop runs a promotional game where 30% of scratch-off tickets reveal a "Free Drink" prize, while the remaining 70% reveal "Please Play Again." A regular customer receives 5 scratch-off tickets during a given week.

Describe how to use a table of random digits to conduct a simulation to estimate the probability that the customer wins at least 2 free drinks from their 5 tickets.

Answer:

To properly simulate this random process using a table of random digits, follow these steps:

1. Assign digits to outcomes:

To represent the 30% chance of winning a free drink, assign the digits 0, 1, and 2 to represent a "Free Drink" winning ticket

Assign the remaining 70% of the digits (3, 4, 5, 6, 7, 8, and 9) to represent a "Please Play Again" losing ticket

2. Define a single trial:

Select a row in the random digit table and read 5 consecutive digits from left to right to represent the 5 tickets the customer receives

Because each ticket's outcome is an independent chance event, random digits can be repeated (sampling with replacement)

3. Define the recorded variable:

For each trial of 5 digits, count the number of winning tickets (the number of 0s, 1s, and 2s)

Record a "Success" if the count is 2 or more, and a "Failure" if the count is 1 or 0

4. Estimate the probability using relative frequency:

Repeat this process for a large number of trials (e.g., 100 trials)

Calculate the estimated probability by finding the long-run relative frequency of successful trials: divide the total number of "Success" trials by the total number of trials conducted

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Dan Finlay

Author: Dan Finlay

Expertise: Portfolio Lead

Dan graduated from the University of Oxford with a First class degree in mathematics. As well as teaching maths for over 8 years, Dan has marked a range of exams for Edexcel, tutored students and taught A Level Accounting. Dan has a keen interest in statistics and probability and their real-life applications.

Lucy Kirkham

Reviewer: Lucy Kirkham

Expertise: Content Creator

Lucy has been a passionate Maths teacher for over 12 years, teaching maths across the UK and abroad helping to engage, interest and develop confidence in the subject at all levels.Working as a Head of Department and then Director of Maths, Lucy has advised schools and academy trusts in both Scotland and the East Midlands, where her role was to support and coach teachers to improve Maths teaching for all.