Projectile Motion (DP IB Physics: HL): Revision Note

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Projectile Motion

What is a projectile?

  • A projectile is a particle moving freely (non-powered), under gravity, in a two-dimensional plane

  • Examples of projectile motion include throwing a ball, jumping off a diving board and hitting a baseball with a baseball bat

  • In these examples, it is assumed that:

    • Resistance from the air or liquid (known as fluid resistance) the object is travelling through is negligible

    • Acceleration due to free-fall, g is constant as the object is moving close to the surface of the Earth

Three examples of projectile paths: an archer firing an arrow along a curved path to a target, a curved path from the ground back to the ground modelling a football being kicked, and a curved path from the top of a building down to the ground

Examples of objects in a projectile motion trajectory

  • An object is sent into a projectile motion trajectory with a resultant velocity, u at an angle, θ to the horizontal

    • Examples of this include a ball thrown from a height and a cannonball launched from a cannon

A cannon fires a cannonball along a curved path; the resultant velocity u is drawn as an arrow at the angle of projection θ above the horizontal ground, and the ball lands 250 m away

An object in a projectile motion trajectory has a resultant velocity at a given angle to the horizontal ground

  • Some key terms to know, and how to calculate them, are:

    • Time of flight (total time): how long the projectile is in the air

      • For typical projectile motion, the time to the maximum height is half of the total time

    • Maximum height attained: the height at which the projectile is momentarily at rest

      • This is when the vertical velocity component = 0

      • When the projectile is released and lands on the ground the projectile is at its maximum height when half of its total time has elapsed

    • Range: the horizontal distance travelled by the projectile

A projectile path from launch to landing: at the top, after half the total time, the vertical component of velocity is zero; the maximum height H is marked at this point and the range R is marked along the ground

An object in projectile motion will have a vertical velocity of zero at maximum height when half the time has elapsed

Horizontal and vertical components

  • The trajectory of an object undergoing projectile motion consists of a vertical component and a horizontal component

    • These quantities are independent of each other

    • Displacement, velocity and acceleration are all vector quantities that are different in both components

    • They need to be evaluated separately using the kinematic equations

 

Horizontal Component

Vertical Component

Displacement

  • Maximum range at the end of the motion when the total time has elapsed

  • Half the range at the maximum height when half the time has elapsed

Maximum height is at the top of the motion when half the time has elapsed

Velocity

Constant

Zero at maximum height

Acceleration

Zero (because velocity remains constant)

Acceleration of free fall, g = 9.8 m s−2, acting vertically downwards throughout the flight

  • Its sign depends on the direction you choose as positive

  • If upwards is positive, the acceleration is −g; if downwards is positive, it is +g

A cannonball path with velocity components drawn at several points: the horizontal component is always constant, the vertical component decreases to zero at the top and then increases downwards, and the acceleration g is always constant and downwards

Acceleration and horizontal velocity are always constant whilst vertical velocity changes

  • The resultant velocity of an object in projectile motion can be split into its horizontal and vertical vector components using trigonometry where:

    • Vertical component = opposite side of the projectile triangle

      • opposite = sinθ × hyp = u sinθ

    • Horizontal component = adjacent side of the projectile triangle

      • adjacent = cosθ × hyp = u cosθ

The resultant velocity u at angle θ to the horizontal is the hypotenuse of a right-angled triangle: the vertical velocity (opposite side) is u sin θ and the horizontal velocity (adjacent side) is u cos θ

The resultant velocity at an angle to the horizontal can be resolved using trigonometry into the horizontal and vertical components

  • It can be helpful to see how different equations calculate different quantities using SUVAT equations

  • Examples of obtaining the equations for total time, maximum height and range are shown below

Derivations for a projectile launched at speed u at angle θ: time of flight 2t = 2u sin θ / g from v = u + at, maximum height H = (u sin θ)² / 2g from v² = u² + 2as, and range R = u² sin 2θ / g from distance = speed × time

Examples of using SUVAT equations to determine the time of flight, maximum height and range of a projectile

Solving problems with projectiles

  • You may be required to calculate the missing quantities from the following projectile motion scenarios:

    • Vertical projection above the horizontal

    • Vertical projection below the horizontal

    • Horizontal projection

    • Projection at an angle, the most common scenario

Worked Example

A stone is projected from the top of a cliff 50.0 m high at an angle of 25.0° below the horizontal. The stone has an initial speed of 30.0 m s−1 and follows a curved trajectory. The stone hits the ground at a horizontal distance D from the base of the cliff with a vertical velocity of 33.8 m s−1.

A stone is projected from the top of a 50 m high cliff at 30 m s⁻¹ at 25° below the horizontal and lands a horizontal distance D from the base of the cliff

Calculate the horizontal distance D.  

Answer:

Step 1: Understand the information given in the question

  • The final vertical velocity of the stone, v = 33.8 m s−1 

  • The horizontal velocity will remain constant throughout the motion

  • The question wants us to calculate the range of the stone

  • The vertical acceleration is +g m s−2

Step 2: Resolve velocity into the vertical and horizontal components

Draw a triangle on the diagram to show the vertical and horizontal velocity components

The initial velocity of 30 m s⁻¹ at 25° below the horizontal is drawn as the hypotenuse of a right-angled triangle: the horizontal velocity is the adjacent side and the vertical velocity is the opposite side

Calculate the initial vertical component of velocity, uv using trigonometry:

  • uv = opposite side

  • uv = sinθ × hypotenuse side

  • uv = sin(25) × 30 = 12.68 m s−1

Calculate the initial horizontal component of velocity, uH using trigonometry: 

  • uH = adjacent side

  • uH = cosθ × hypotenuse side

  • uH = cos(25) × 30 = 27.19 m s−1

Step 3: Consider the equations of motion in the vertical and horizontal directions

 

Vertical Motion

Horizontal Motion

u

12.68 m s−1

27.19 m s−1

v

33.8 m s−1

27.19 m s−1

a

+9.81 m s−2

0 m s−2

t

 

 

s

50 m

D m ?

Step 4: Calculate the time of flight from the vertical motion

v = u + at

33.8 = 12.68 + 9.81t

33.8 - 12.68 = 9.81t

t = 33.8 − 12.689.81

t = 2.15 s

Step 5: Calculate the range of the stone, D using the elapsed time and horizontal motion

s = ut

D = 27.19 × 2.15

D = 58.46 m = 58 m (2 s.f.)

Worked Example

A ball is thrown from a point P with an initial velocity u of 12 m s-1 at 50° to the horizontal.

What is the value of the maximum height at Q? (ignoring air resistance)

A ball is thrown from point P at 12 m s⁻¹ at 50° to the horizontal and follows a curved path whose highest point is Q

Answer:

Answer:

Step 1: Consider the vertical motion and list the known quantities:

  • Maximum height, s

  • Final velocity, v = 0

  • Acceleration, a = −9.81 m s−2

Step 2: Calculate the vertical component of velocity

vertical velocity = sinθ × resultant velocity

u = 12sin(50)

Step 2: Calculate the maximum height using the quantities listed in Step 1

  • The equation that links s, u, v and a is

v2 = u2 + 2as

2as = v2 − u2

s = v2 − u22a = 0 − (12sin(50))22 × (−9.81)

s = 4.3 m

Worked Example

A motorcycle stunt-rider moving horizontally takes off from a point 1.25 m above the ground, landing 10 m away as shown.

What was the speed at take-off? (ignoring air resistance)

A motorcycle leaves a ledge 1.25 m above the ground travelling horizontally and lands 10 m further along the ground

Answer:

Step 1: Consider the vertical motion first and list the known quantities:

  • Height, s = 1.25 m

  • Initial velocity, u = 0

  • Acceleration, a = 9.81 m s−2

  • Time of flight, t

Step 2: Calculate the time of flight using the quantities listed in Step 1

  • The equation that links s, u, a and t is

s = ut + 12at2

s = 12at2

t = 2sa = 2 × 1.259.81 = 0.505 s

Step 3: Consider the horizontal motion and list the known quantities:

  • Distance travelled, s = 10 m

  • Initial velocity, u

  • Acceleration, a = 0

  • Time of flight, t = 0.505 s

Step 4: Calculate the speed at take-off

  • Since the acceleration is zero, use the following equation

velocity = displacementtime

u = 100.505

u = 19.8 m s−1

Examiner Tips and Tricks

Make sure you don’t make these common mistakes:

  • Mixing up positive and negative values for vectors

  • Mixing up velocities and distances between horizontal and vertical motion

  • Confusing the direction of sin θ and cos θ

  • Not converting units (mm, cm, km etc.) to metres

Furthermore, it is worth noting that projectile motion is typically symmetrical when air resistance is ignored, allowing for the use of the peak to find the total time of flight or total horizontal distance by doubling the amount to get from the start point to the peak.

In these exam questions, unless specified, fluid resistance can be ignored.

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Ashika

Author: Ashika

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Ashika graduated with a first-class Physics degree from Manchester University and, having worked as a software engineer, focused on Physics education, creating engaging content to help students across all levels. Now an experienced GCSE and A Level Physics and Maths tutor, Ashika helps to grow and improve our Physics resources.

Leander Oates

Reviewer: Leander Oates

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Leander graduated with First-class honours in Science and Education from Sheffield Hallam University. She won the prestigious Lord Robert Winston Solomon Lipson Prize in recognition of her dedication to science and teaching excellence. After teaching and tutoring both science and maths students, Leander now brings this passion for helping young people reach their potential to her work at SME.